Mr. Snnozleberg has been chosen as a diplomatic to receive the aliens. He's so excited that he can't sleep, so he has waken up as a sleepwalker and he's walking around the NASA. Don't let him wake up or he'll be frightened.
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Click on the objects to activate them. Some of them help you and give you some clues to keep Snnozleberg walking. If he wakes up, you'll lose. You have ten lives.